Version 1.1.0 - Core gameplay



Version 1.1.0

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What's new?

  • Added a save system
  • Removed score based stages
  • Added Score Milestones for the endless mode
  • Added high score progress to the wave based stages
  • Fixed the Endless Suffering stage
  • Added a new wave based stage : "Prime Safety"

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Details:

Score Milestones: 

Score Milestones

I decided to transform the score based stages into score milestones for the endless mode. The reason was, that I was happy of the system that spawns randomly bigger and bigger waves for the Enless Suffering stage. And because the score based stages where now like the endless stage but ended after you beat the score, there were a little bit useless.

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High score progress to the wave based stages:


A new motivation to perfect the stages. After you beat a stage, your score is multiplied by the lifes you have left. To have 100% on a stage you need to have all your lifes, which means killing all enemies. 

(For example: Second Nature has 2 waves, the first with multiplier 1 and 7 enemies, the second with multiplier 2 and 13 enemies. If all enemies are killed, you have a score of 1 * 7 + 2 * 13 = 33, you also have all your life, so your final score is 33 * 3 = 99).

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Endless Suffering fixed: 

Enemies now spawn in waves of increasing difficulty (multiplier) and size. After 4 waves the difficulty is increased. The size is randomly increased each wave.

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New stage, "Prime Safety":

Added a new 5 wave stage.

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What's next?

  • SFX, VFX, Soundtrack

Files

Dark SpaceUnder_(android) 23 MB
Version 1.1.0 Nov 13, 2022
Dark SpaceUnder_(windows) 27 MB
Version 1.1.0 Nov 13, 2022

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