Project Academic Red - Requirements
TRHLINA 23 » Devlog
Report on fulfilling requirements:
Target Platform:
- Windows
- Android
Plugin used:
DOTween used for
- UI animations: Health and Shield Bar, Scrable game over text
- Dissolve effect: tweening the parameter of a ShaderGraph
Editor Extensions:
- WFC Tile Editor: Can edit tile flags in a window from the WFC generator.
- Enemy Stats Editor: Show and edit stats of Scriptable Objects on Enemies.
Complex Requirements
C5 > AI Agents and Navmesh
Enemies are Navmesh agents and depending on their behaviour I set their destinations. The Navmesh is build after the level generation.
Additional Requirements
A4 > Procedural Content Generation
The levels are procedurally generated using a modified Wave Function Collapse algorithm and custom tiles. The compatibility of the neighbouring tiles are managed through the use of a Flag Field Enum. Video of the Level Generation (YouTube) First the Mountain range is generated around the level, then the rifts, health boxes and player are placed and finally the rest is generated using Wave Function Collapse Algorithm.
A5 > Create a 3D game
The environment, the player and the enemies are 3D models, created in Blender.
Files
TRHLINA 23 (Android) 42 MB
34 days ago
TRHLINA 23 (Windows) 43 MB
34 days ago
Get TRHLINA 23
TRHLINA 23
destroy 23 rifts
Status | Released |
Author | Vojguard |
Genre | Shooter |
Tags | cuni-mff-ncgd008-24-25 |
Languages | English |
More posts
- Project Academic Red - My Code34 days ago
- Project Academic Red - About development34 days ago
- Project Academic Red - Prototype69 days ago
- Project Academic Red - Game DesignOct 23, 2024
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