Project Academic Red - About development
TRHLINA 23 » Devlog
Small Q&A:
What did you enjoy the most?
I enjoyed the most tweaking and playing around in the Shader Graph. Using it for the death / dissolve animation was fun. Some of the game mechanics was fun to implement, like the AI Behaviour. A good way to relax was while 3D modelling the enemies and the player character.
What was your biggest struggle?
The single part that took the largest amount of time was the implementation of the Wave Function Collapse algorithm. After the implementation of it was to make it work with everything else.
Are you satisfied with the result?
In some way, yes. The core gameplay is done, which I am happy with. It still needs some tweaking. And I am glad that the Wave Function Collapse works.
What will you recommend to other people picking the same game?
Plan the tileset that will be used in the procedural generation of the levels.
Files
TRHLINA 23 (Android) 42 MB
34 days ago
TRHLINA 23 (Windows) 43 MB
34 days ago
Get TRHLINA 23
TRHLINA 23
destroy 23 rifts
Status | Released |
Author | Vojguard |
Genre | Shooter |
Tags | cuni-mff-ncgd008-24-25 |
Languages | English |
More posts
- Project Academic Red - My Code34 days ago
- Project Academic Red - Requirements34 days ago
- Project Academic Red - Prototype69 days ago
- Project Academic Red - Game DesignOct 23, 2024
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